

Aside from his great air speed (tied with Mario, Donkey Kong, Sonic and Inkling's for 13th fastest) and his wall jump, which is the 4th highest, the rest of Little Mac's aerial attributes are notoriously poor: his jump is tied with Ryu and Ken's for the 5th lowest, his double jump is the 3rd lowest, his air acceleration is tied with Ganondorf for the 6th lowest, and his directional air dodge travels the least amount of distance. He also has fast falling speed (tied with King Dedede for the 2nd fastest) and below-average gravity, which collectively give him good vertical endurance in spite of his status as a lightweight. His sidestep and rolls are tied with Fox, Sheik and Zero Suit Samus' for the fastest in the game, with the latter also being long-distanced, making it easy for Little Mac to punish grounded attacks and giving him excellent defensive options. He also has the 3rd fastest initial dash, which has a long duration of 15 frames, giving him a long pivot and an excellent dash dance that is surpassed only by Zero Suit Samus'.

Little Mac is a lightweight with the 8th fastest walking speed, the 3rd fastest dashing speed, and above-average traction, granting him effective out of shield options. This can make him somewhat difficult to hit, but also means that most of his moves have short range, which makes spacing crucial for avoiding punishment. While Mac is rather small in relation to the majority of realistically proportioned characters, he is of average size among the entire cast. Little Mac offers a simple yet polarized fighting style, performing well on the ground, but poorly in the air. Little Mac must then be defeated on Boxing Ring (the Ω form is used in World of Light). Have Little Mac join the player's party in World of Light.Clear Classic Mode with Mario or any character in his unlock tree, being the 3rd character unlocked after Bayonetta.matches, with Little Mac being the 20th character to be unlocked. 6.1 Most historically significant players.
